If you are not familiar with Assassin’s Creed, the aim of the game is to sneak around and take out your targets in the most efficient manner possible. Just like with most stealth games, you can run in with your guns blazing, or you can sneak up on your enemies and dispatch them silently.
Factors That Make Assassin’s Creed A Happy Distraction
Assassin’s Creed and the Hitman games are very similar, but many people think that Assassin’s Creed got it right where the Hitman games got it wrong. (Opinion is divided though because many lots of people I have seen online think that the more recent Hitman games have tilted the scales in the other direction.)
Assassin’s Creed was not the first game franchise to use stealth to great effect, but it is part of a very select group that got it right. Very few games have been able to add a stealth mechanic into a game and have it work correctly. Assassin’s Creed is one of the few games where the stealth mechanic works and it actually adds to the quality of the game rather than just being a perk or a gimmick.
The developers took great care over getting graphic details correct, many of the graphics are photo realistic, and they built a highly advanced physics model.
Fun Game Features That Can Become Repetitive
When playing Assassin’s Creed, you have to find out where your target is by completing mini tasks within the game. You have to interrogate people, save civilians from guards, do a little pick pocketing and so forth. These tasks are fun, but after a while they become repetitive. To top that off, when you finally get to the target, killing him or her is as easy as all the other kills you had to do to get to where you are. Make no mistake, the game is fun, but it can become repetitive once you have become an expert player.
You Can Remove All The Repetitive Elements
If you genuinely wish to remove almost all the repetitive features, then turn off the mini map and never look at your main map. The NPCs tell you where to go and the lack of a mini map means you never connect the dots between each target. You have to learn your way around each location, which all-but removes the repetitive features in the game.
You are not moving from one repetitive task to another. You are enjoying all the varied experiences the location has to offer and you are enjoying them in a random order.
Great Soundtracks And Visuals
The developers took the risky move of making the main protagonist a little overpowered.Therefore, there is less incentive to sneak around or run because you know they can dispatch guards with a few well-timed counter attacks.
If you do take the bloodier road, then that is where the visuals and soundtrack really shines. The crack of bone and the slice of flesh is made all the more enticing by its graphical representation and keen sound effects.
Like Scripted Killing?
Assassin’s Creed is not an open-world game. It is semi-open world because you can run off and complete a few side missions, but most of the game is linear and takes you from one killing to the next. You are not offered a diverse selection of ways to kill your target, but that is not the point of the first Assassin’s Creed game. This version of the game takes you by the hand and allows you to free run, jump and stab your way to your final target.
It is almost as if the game is giving you an obstacle course between yourself and your target, and you have to leap through a few hoops before you get to poke a knife through your target. If you can live with, or maybe even love, the fact it is not an open-world or branched-route game, then you will enjoy making your way to your target. It is rewarding to see your victim hit the dirt after just one stab through the goo.